

Techland will surely iron out the rough spots eventually, but it's clear right now that there's more work to be done.
#Dying light 2 characters Patch
Wait a few weeks or months if you can bear it, see how patch releases change the landscape first. That's a bad result for any game, and it definitely shouldn't happen with a blockbuster sequel that spent at least four years in development.įor as much fun as I've had with Dying Light 2, it's still a hard thing to recommend right now because of the technical failure risks. Because let me tell you: It feels rotten to lose 38 hours of progress, even temporarily.

#Dying light 2 characters professional
So I worry for players hopping in on day one who don't have an attentive public relations professional to call on for help like I did, so they instead have to rely on support services from Techland's Poland-based team. Technical bugs are like actual cockroaches: For every one you see, there are dozens more hiding in the darkness. But a fix for me doesn't help you, and therein lies the problem. Techland has since patched the bug, and also manually fixed my save file after the patch failed to get it done. But anyone who is looking to pick up this game at launch should know that my single save file - you only get one - broke in a way that left me caught in an inescapable loop after more than 38 hours of play. Technical issues get patched away over time - that's just how games work these days. That's not even accounting for all the bugs. A study in contrasts, a game that contains multitudes - whatever you want to call it, Dying Light 2: Stay Human's great promise is too frequently undone by its own inherent messiness. But it's also woefully uneven: A dull, grating introduction and messily paced finale bookend a thick and meaty mid-section where I'd happily spend another 50 hours if there were more things to do. In its very best moments, this first-person, parkour-fueled zombie apocalypse is a blissfully satisfying action game. Dying Light 2 sucks.īoth of those sentiments have rippled through my consciousness at different times during the 50 hours I've spent playing Techland's twice-delayed sequel.
